Project Overview
Community of Guardian believes that everyone has the potential to make a meaningful impact on the planet. Therefore, CoG’s main vision is towards cultivating a community of empowered and educated individuals to combat global crises.
Gif representing the CoG Mockup
By harnessing the collective power of passionate knowledge experts, the blueprint for 17 Sustainable Development Goals (SDG)- from the 2030 Agenda for Sustainable Development adopted by United Nations Member States in 2015, are being tackled at CoG. Aiding the User Centered approach, there were certain factors that needed to be addressed while going through the redesign process:
User Needs
User Needs Points
Community Engagement: Connection with like-minded individuals.
User Needs Points
Education & Awareness: Access to resources on global crises
User Needs Points
Actionable Opportunities: Direct involvement options (Challenges)
User Needs Points
Feedback & Recognition: Acknowledgment for contributions (Point and Reward System)
Business Needs
Business Needs Points
Raising brand awareness: Attract and retain a diverse user base
Business Needs Points
Scalability: Becoming a cohesive online research inventory to combat global crisis
Business Needs Points
Sustainability: Establish long-term impact and relevance
Business Needs Points
Innovation: Continuously improve features and offerings to meet evolving needs
Picture representing user's need
Credits
Duration Icon
Duration
4 Months
Team Icon
Team
Group of 10
Role Icon
Role
Product Designer
Software Icon
Software
Figma
Miro
Photoshop
Microsoft 365 Suites
Google Survey
Optimal Workshop
usertesting.com
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Devices
Desktop
About CoG
Everyone has the potential to make a meaningful impact on the planet. Therefore, CoG’s main vision is towards cultivating a community of empowered and educated individuals to combat global crises.
Problem Statement
Problem Statement Points
The platform looks outdated and not welcoming enough to attract new end- users
Problem Statement Points
Gamifying CoG to better engage users on various challenges aligned with SDG’s values
Problem Statement Points
Incorporating a point system to encourage frequent users become loyal members
Picture Representing Problem Statement
Process
Having an end- to- end design approach
Discover Step
Discover
Market Research
Field User Research
Competitive Analysis
Define Step
Define      
Primary User
Storyboard
Develop Step
Develop   
User Flow
Site Map
Design and Test Step
Design & Test             
Wireframes
Mood Board
Branding & Design
Usability Testing
Design Workshop
Deliver Step
Deliver     
High-Fi Prototype
Mockups
Discover
Reevaluating current SDG values and audience through Research
Market Research Icon
Market Research
Field User Research
Field User Research
Competitive Analysis Icon
Competitive Analysis
Market Research
Market Research Points
47 individuals as my research audience
Market Research Points
80% were youths between the age of 15- 25
Market Research Points
90.6% were aware of the 17 SDGs
Market Research Points
95.7% supported the Student Research Repository (SRR) idea
Market Research Points
88.9% were favoring having a rewards and challenge section along with publications
Market Research Points
87.7% supported a non-peer reviewed SRR
Market Research Points
63.4% of the participants were supportive of a Subscription Service to the inventory
Market Research Points
50% were willing to pay a Fee of <$50 in Exchange for Publishing
Gif representing Market Research
Field User Research
To better understand our audience and users we decided to have a field study, get out of our analytics, watch and learn.
To better understand our audience and users we decided to have a field study, get out of our analytics, watch and learn.
Studying users in context was also aligned with our survey results, once again it confirmed that our target audience will be majorly youth population.
A super exciting twist however was that our older population would be massively interested in the community if we emphasize on the marketing aspects of the Rewards & Point System benefits for our users.
“I love what your team are doing and standing for, am personally passionate for sustainability and adding the point system perk to the whole idea makes it more exciting “
“I’m not super tech savvy but once you guys get into the local gazette I’ll check on the Challenges and Rewards system”
“This idea sounds really interesting I can’t wait for your relaunch, saving the QR code already!”
“ I am always making sure the oil are not directly drained from the kitchen sink. ( Referring to one of the challenges) “
Competitive Analysis
Competitive Analysis
In order to get more insights on both the “Design” and “Market Research”, 16 NGOs including the United Nations have been going through analysis under multiple factors- from covering the news and research articles to providing a profile page within the platform for the users. As this work was mainly a relaunch, the “Community of Gradians” platform has been part of the analysis as well. The features, and work flows derived from this research helped me understand how to design a responsive platform and to learn what are the candidate features that would enhance the user experience within the new launch.
Major Takeaways:
Running multiple sessions of surveys and interviews along with in person conversations and now our competitive analysis confirms in adding “Challenges” and “Points& Rewards” options within our relaunch to help more users be involved in the cause! To better stand out in the market the combination of using the UN’s basic icons and coming up with our unique design system could be our way to go. Coming up with a cohesive library for scientific articles can help us be more stable within the competitive market while grabbing more attention from the knowledge experts.
Picture Representing Competitive Analysis
Competitive Analysis CoG
Define
Define the target user’s needs, goals, motivations and frustrations based on research finding
Primary User Icon
Primary User
Storyboard Icon
Storyboard
Primary User
All the evidence from the research phase indicates that: “ The primary user group is youths with a tight budget and busy life style who are looking for affordable and sustainable communities to not only learn from updated publications and participating in collaborative challenges but also are willing to pay within the 50$ budget for a monthly subscription .“
Picture representing the Primary user of CoG
Storyboard
Following along with the CEO’s journey, directly guides us to every user’s story. Inspired by how our diverse team in CoG from different path of life can make a difference together and build a community for a better cause, I decided to merge our user’s story board with the creators and eventually the final story board came into life.
Storyboard CoG
What outcomes do we want to see?
Empowering community and educated individuals
Coming up with a cohesive library for scientific articles can help us be more stable within the competitive market while grabbing more attention from the knowledge experts.
Accessibility for all age groups
Running multiple sessions of surveys and interviews along with in person conversations and now our competitive analysis confirm in adding “Challenges” and “Points& Rewards” options within our relaunch to help more users from all age ranges be involved in the cause!
Minimal and polished outlook
To better stand out in the market, the combination of using the UN’s basic icons and coming up with our unique and minimal design system could be our way to go.
Customization
Having a designated page for user’s “Profile Account” will improve the categorizing experience and having a better access to features presented on CoG; therefore, including a dashboard for the profiles would facilitate the process.
Develop
Develop concepts for potential solutions based on research insight
User Flow Icon
User Flow
Site Map Icon
Site Map
User Flow
As the main goal is to build a community while trying to educate your circle and get new insights to help on the global crises, coming up with a user flow to gather both the new users and loyal members together was a vital step. It mainly helped the team to:
Identify the key screens and actions users might require to get into their SDG groups
Get in more details on each group, both from the Challenge section perspective and the Scientific Review section within the SDG pages
Facilitate the navigation flow through user’s Profile Account Dashboard
User Flow of CoG
Site Map
Running several card sorting sessions through Miro, helped the updated categories of CoG develop and get finalized.
Card Sorting CoG
Site Map CoG
Design & Test
Implement the visual design and revise the prototype based on usability testing
Wireframe Icon
Wireframe
Moodboard Icon
Moodboard
Branding & Design Icon
Branding & Design
Usability Testing Icon
Usability Testing
Design Workshop Icon
Design Workshop
Paper Wireframing (Low- Fi)
The approach at CoG is building a gamified learning environment and better showcasing the visual hierarchy, once again I started with sketching the low-fidelity wireframes to structure the key screens for a responsive platform empowering our target audience and strengthening the sense of community among users.
Picture Representing Paper wireframing
Low- Fi Wireframing CoG
Mood Board
CoG’s main goal is to build a sustainable future, cultivated by the united voice and action of humanity. Their aim is embracing hope while having a formal and authentic voice. I made sure the authenticity and hopefulness are being transferred within the responsive platform.
Picture Representing Mood board
Moodboard CoG
Branding & Design
One of the main issues we were facing from the beginning of the redesign process with CoG was not having a rich inventory as our Design System and it made communicating with the development team tedious and inefficient. To better categorize the colors, typography, dimension of the icons, CTAs and input fields, borders, gradients and overlays and to share components effectively we not only aid from having a documented design system but also made sure all the components( from different cards to images) are being addressed within the asset section in our Figma file.
Communicating with the development team CoG
Usability Testing
Aiding a mixed research approach (quantitative and qualitative), led to rapid unmoderated usability test rounds on the redesign prototype of CoG utilizing Hotjar.
I specifically tested a flow where users are going through a personality quiz or navigating within their SDG page. Users were required to navigate within the platform, take the personality quiz and successfully get into their SDG page and customize it. Some of the highlights of the results are as follows:
Usability Testing Points
All users were able to take the survey and complete all tasks.
Usability Testing Points
30% of users didn't know how to navigate within their “Profile Account” and customize their dashboard.
Usability Testing Points
All users expressed positive sentiment towards the experience.
Picture Representing Usability Testing
Design Workshop
Going through a design thinking workshop with our product team helped us reassure our empathy for the target audience and once again facilitated reiteration process on the existing prototype.
Design Workshop CoG
Deliver
Deliver the final prototype
High- Fi Prototype Icon
High- Fi Prototype
Mockups Icon
Mockups
High-Fi Prototype
Through this journey we were able to uncover more information from our users regarding their preferences with CoG and also were able to come up with a prototype that went through multiple rounds of iteration. As the CoG is constantly evolving, we observed favorable results and suggest more testing with other flows to further understand how our solution fits user needs.
To save the IP and novelty of CoG’s journal papers I made sure that the represented prototypes are generic knowledge that could be shared with the public.
CoG Mockup before and after
Reflection & Next Steps
The start of this project was with the hopes of gathering like-minded people to combat global crisis and advocate 2030 Agenda for Sustainable Development. However, it turned into an interactive hub connecting users through various challenges and offering rewards and point system to loyal members.
Within the current scope, a number of tasks have been paused or need to be investigated and addressed further:
Cover broader age range
Based on our Field studies more information about the target user is needed to ensure we are getting data points from the right users and to better cover all age ranges and not just youths. This can help give our data more confidence.
Gather actionable insights
Unmoderated usability testing cannot provide the rich data that moderated sessions can. I recommend following up with this to ensure building a larger database.
Address the audience inclusively
Most users that were recruited were more technically savvy than others. This test does not equally capture pain points from all users which were a documented target user group for CoG.